There’s some less-than-ideal quirks to the game I hope get ironed out before release, like the fact that the best strategy as a survivor with a killer on your tail is to run in circles around him to exploit the limited perspective. It’s a bit goofy as a survivor, but it mostly just feels clumsy and frustrating as the killer. As well, though the developer described how other maps will provide much different gameplay from the forest level they were showing off, it sounds like activating generators to power an escape door is the only objective survivors will ever be given. I’d really like to see some creativity there, because while the meat of the game is ultimately about the tension of being hunted and the procedurally generated levels will add some variety to every match, it’d be nice to have something else to do once in a while.
During my turn as a survivor, producer Matheiu Côté encouraged me to stick close to teammates, but not just for cooperation. He gleefully explained that often the best strategy for escaping the killer is to use your fellow survivors as a distraction. There’s cooperation only to a point, he said, because ultimately you only win if you get out alive. That dynamic extends to whether or not you want to save your teammates from death. You see, when the killer attacks you, he can’t actually kill you just yet. First, he has to hang you on a meat hook, which will slowly drain your life. You can tap a button to struggle and free yourself, but that will accelerate your rate of death significantly, which probably isn’t the best move unless the killer left to go hunt your friends. Sometimes the better move is instead to hang out on the hook for a little while and let a teammate come rescue you. Of course, there’s still real incentive to watch out for each other, like the ability to heal each other or work on fixing a generator together to speed things up. A one-on-one fight between you and the killer probably isn’t going to work out in your favor.
We know now that PT is a "playable teaser" for Hideo Kojima's Silent Hills , a game that will never actually materialize since it was canceled by Konami . But back when it released, it was a truly mysterious and bizarre experie
From the same company that created The Witcher came Cyberpunk 2077 , a solid first-person RPG set in the fictional Night City in the year 2077, where megacorporations rule most of the world, and nearly every person has cybernetics of some sort grafted onto their body. Players control V, a customizable character that is possessed by the AI spirit of dead rocker Johnny Silverhand, who is deadset on taking over their b
Kill or be killed. Those are your options in Dead by Daylight, developer Behaviour Interactive’s upcoming asymmetric multiplayer horror game. You’ll play as either the hopeful survivors attempting escape or the killer making sure they don’t. If you play as a survivor, don’t expect things to be easy just because there’s four of you and only one of him. Make no mistake: the killer is hunting you. He is listening for you. He is watching for signs you were there. He is laying traps for you.
Premiere Picks: Helix (Syfy) from Battlestar Galatica creator Https://Hongkong.A2Bookmarks.Com/2025/08/31/Pax-East-2016-Kill-Or-Be-Killed-In-Dead-By-Daylight-13 Ronald D. Moore; True Detective (HBO), starring Matthew McConaughey and Woody Harrelson; Sherlock (PBS) season 3; Black Sails (Starz); and (A&E) and BBC America’s Fleming: The Man Who Would Be Bond mini-ser
While playing as a survivor is tense and filled with spikes of adrenaline, playing as the killer is intoxicating. Even in the multiplayer lobbies, you have the distinct advantage: as a survivor, you’ll spend time in the lobbies together standing idly and choosing passive perks like additional fog to make it harder for the killer to see you; as the killer, you stand out of the survivors’ view, watching. You study them, getting to see what each survivor looks like and exactly which perks they’re bringing in. From the jump, the game makes it clear that the killer is probably going to win.
Dead by Daylight has built a dedicated fan base thanks to a constant stream of creative new killers, including famous ones like Jigsaw from the Saw franchise , as well as some original creations from the developers. Dead by Daylight succeeds in creating some genuine tension as players attempt to outsmart the killer, but with the killer controlled by a human player instead of AI, that's a lot easier said than d
PT sees players moving through an endlessly looping hallway as they attempt to solve its complex, vague puzzles and avoid the disturbing, ghost-like woman that occasionally attacks them. It's unfortunate that the full game will never be released, but PT is still a landmark horror release that has gone on to inspire countless copyc
Frictional Games made a name for itself with Amnesia: The Dark Descent , a title that is largely responsible for the resurgence the horror genre has enjoyed in recent years. Its followup effort, Soma , may not have generated the same kind of buzz as Amnesia , but it is arguably the better, more polished game. Set in an underwater research facility filled with strange creatures, Soma is less about jump scares and more about building tension and scaring players with pure psychological hor

